LARA_FOOTSTEPS:		bft01 bft02 bft03 bft04		VOL100   V              PIT00   RAD08	#g
LARA_CLIMB2:		clim_up2			VOL100   V              PIT00   RAD08	#g
LARA_NO:		lara_no				VOL100                  PIT00   RAD08	#g #t
LARA_SLIPPING:		slipping			VOL100                  PIT00   RAD08	#g
LARA_LAND:		blanding			VOL100                  PIT00   RAD08	#g
LARA_CLIMB1:		clim_up1			VOL100                  PIT00   RAD08	#g
LARA_DRAW:		hols_out			VOL100                  PIT00   RAD08	#g
LARA_HOLSTER:		hols_in				VOL100                  PIT00   RAD08	#g
LARA_PISTOL_FIRE:	magnum				VOL100   V              PIT00   RAD08	#g
LARA_RELOAD:		reload				VOL100                  PIT00   RAD08	#g
LARA_RICOCHET:		rico_01 rico_02			VOL100   V       CH50   PIT00   RAD08	#g
BEAR_GROWL:		bear_grwl			VOL100   V              PIT00   RAD08	
BEAR_FEET:		bear_feet			VOL100   V              PIT00   RAD08	#a #b
BEAR_ATTACK:		bear_atk			VOL100   V              PIT00   RAD08	#a #b
BEAR_SNARL:		bear_snrl1 bear_snrl2		VOL100   V              PIT00   RAD08	#a #b
Empty:			bear_grwl			VOL100   V              PIT00   RAD08	#a #b
BEAR_HURT:		bear_hit			VOL100                  PIT00   RAD08	#a #b
Empty:			uzi_fr				VOL100                  PIT00   RAD08	#g
BEAR_DEATH:		bear_die			VOL100   V              PIT00   RAD08	#a #b
WOLF_JUMP:		dog_jat1 dog_jat2		VOL100                  PIT00   RAD08	#a #b #c #d
WOLF_HURT:		dog_hit				VOL100                  PIT00   RAD08	#a #b #c #d
Empty:			d_eagle				VOL100                  PIT00   RAD08	#g
WOLF_DEATH:		dog_d1 dog_d2			VOL100                  PIT00   RAD08	#a #b #c #d
Empty:			push_blk			VOL100                  PIT00   RAD08	#b #d #e #f #h #i #j #k #l #m #n #o #p
WOLF_HOWL:		dog_hwl				VOL100                  PIT00   RAD08	#a #b #c #d
WOLF_ATTACK:		dog_at1 dog_at2			VOL100                  PIT00   RAD08	#a #b #c #d
LARA_CLIMB3:		clim_up3			VOL100   V              PIT00   RAD08	#g
LARA_BODYSL:		body_sl1 body_sl2		VOL100   V              PIT00   RAD08	#g
LARA_SHIMMY2:		clsl_01 clsl_02			VOL100   V              PIT00   RAD08	#g
LARA_JUMP:		lar_jmp				VOL100   V       CH50   PIT00   RAD08	#g
LARA_FALL:		f2f_scrm			VOL100                  PIT00   RAD08	#g
LARA_INJURY:		takehit1 takehit1		VOL80    V       CH40   PIT00   RAD08	#g
LARA_ROLL:		rolling				VOL70    V              PIT00   RAD08	#g
LARA_SPLASH:		splash				VOL100   V              PIT00   RAD08	#g
LARA_GETOUT:		go_watr				VOL100   V              PIT00   RAD08	#g
LARA_SWIM:		swim				VOL80    V              PIT00   RAD08	#g
LARA_BREATH:		breath				VOL50    V              PIT00   RAD08	#g
LARA_BUBBLES:		bubbles				VOL60    V              PIT00   RAD08	#g	
SWITCH:			switch				VOL100   V              PIT00   RAD08	#g
LARA_KEY:		usekey				VOL100                  PIT00   RAD08	#b #e #f #i #j #k #l #m #n
LARA_OBJECT:		useitem				VOL100                  PIT00   RAD08	#b #c #h #l #m #n
LARA_GENERAL_DEATH:	lar_die2			VOL100   V              PIT00   RAD08	#g
LARA_KNEES_DEATH:	lar_die1			VOL100   V              PIT00   RAD08	#g
LARA_UZI_FIRE:		uzi_fr				VOL100                  PIT00   RAD08
LARA_MAGNUMS:		d_eagle				VOL100                  PIT00   RAD08
LARA_SHOTGUN:		shot_gun			VOL100                  PIT00   RAD08	#g
LARA_BLOCK_PUSH1:	p&p01				VOL100   V              PIT00   RAD08	#g
LARA_BLOCK_PUSH2:	p&p02 p&p03 p&p04		VOL80    V       CH50   PIT00   RAD08	#g
CLICK:			emp_gun				VOL100                  PIT00   RAD08	#g
Empty:			m_select			VOL100                  PIT00   RAD08	#t
LARA_BULLETHIT:		bul_flsh			VOL100   V              PIT00   RAD08	#g
LARA_BLKPULL:		p&p05				VOL100   V              PIT00   RAD08	#g
LARA_FLOATING:		floatswm			VOL100   V              PIT00   RAD08	#g
LARA_FALLDETH:		f2f_hitg			VOL100   V              PIT00   RAD08	#g
LARA_GRABHAND:		back_jm1			VOL100   V              PIT00   RAD08	#g
LARA_GRABBODY:		back_jm3			VOL100   V              PIT00   RAD08	#g
LARA_GRABFEET:		back_jm2			VOL100   V              PIT00   RAD08	#g
LARA_SWITCHUP:		swch_up				VOL100   V              PIT00   RAD08	#g
BAT_SQK:		bat_sqk				VOL100                  PIT00   RAD08	#a #b #e #f #h
BAT_FLAP:		bat_flp				VOL100                  PIT00   RAD08	#a #b #e #f #h
UNDERWATER:		undwatr				VOL100     L            PIT00   RAD08	#b #c #d #e #f #h #i #j #k #l #m #n #o #p #gym
UNDERWATER_SWITCH:	uw_swt				VOL100   V              PIT00   RAD08	#b #e #i #j #k #l #m #n #o #p
Empty:
BLOCK_SOUND:		push_blk			VOL100                  PIT00   RAD08
DOOR:			gen_door			VOL100   V              PIT00   RAD08	#g
PENDULUM_BLADES:	pendulum			VOL100                  PIT00   RAD08	#b #j #p
ROCK_FALL_CRUMBLE:	rokfall1			VOL100   V              PIT00   RAD08	#a #b #d #e #h #i #j #n #p
ROCK_FALL_FALL:		rokfall2			VOL100   V              PIT00   RAD08	#a #b #d #e #h #i #j #n #p
ROCK_FALL_LAND:		rokfall3			VOL100   V              PIT00   RAD08	#a #b #d #e #h #i #j #n #p
T-REX_DEATH:		trx_die				VOL100   V              PIT00   RAD08	#c
T-REX_FOOTSTOMP:	trx_foot			VOL100   V              PIT00   RAD08	#c #e #p
T-REX_ROAR:		trx_roar			VOL100   V              PIT00   RAD08	#c
T-REX_ATTACK:		trx_atk				VOL100   V              PIT00   RAD08	#c
RAPTOR_ROAR:		rapt_roar			VOL100   V              PIT00   RAD08	#c #d
RAPTOR_ATTACK:		rapt_atk			VOL100   V              PIT00   RAD08	#c #d
RAPTOR_FEET:		rapt_ft1 rapt_ft2		VOL100   V              PIT00   RAD08	#c #d
MUMMY_GROWL:		mum_grwl			VOL100                  PIT00   RAD08	#d #k #l #m #o #p
LARSON_FIRE:		lars_fire			VOL100                  PIT00   RAD08	#d #m
LARSON_RICOCHET:	lars_rico			VOL100                  PIT00   RAD08	#d #m
WATERFALL_LOOP:		l_wtfall			VOL100       R L        PIT00   RAD08	#c #d #i #j #n
WATER_LOOP:		l_water				VOL100     N R L        PIT00   RAD08	#c #d #i #j #n
WATERFALL_BIG:		l_wtfall_b			VOL100     N R L        PIT00   RAD08	#c #i #j #n
CHAINDOOR_UP:		chn_up				VOL100    V             PIT10   RAD08	#d #e #f #h #m
CHAINDOOR_DOWN:		chn_down			VOL100    V             PIT10   RAD08	#d #e #f #h #m
COGS:			cogs				VOL100    V             PIT10   RAD08	#c
LION_HURT:		lion_hurt			VOL100    V             PIT10   RAD08	#e #f #h #i #j #k #l
LION_ATTACK:		lion_atk1 lion_atk2		VOL100    V             PIT10   RAD08	#e #f #h #i #j #k #l
LION_ROAR:		lion_roar			VOL100    V             PIT10   RAD08	#e #f #h #i #j #k #l
LION_DEATH:		lion_death			VOL100    V             PIT10   RAD08	#e #f #h #i #j #k #l
GORILLA_FEET:		gorl_foot			VOL100    V             PIT10   RAD08	#e #f #h #i #j
GORILLA_PANT:		gorl_pant			VOL100    V             PIT10   RAD08 #e #f #h #i #j
GORILLA_DEATH:		gorl_die			VOL100    V             PIT10   RAD08	#e #f #h #i #j
CROC_FEET:		croc_foot			VOL100                  PIT00   RAD08	#e #f #h #i #j #k #l
CROC_ATTACK:		croc_at1 croc_at2		VOL100                  PIT00   RAD08	#e #f #h #i #j #k #l
RAT_FEET:		rat_foot			VOL100                  PIT00   RAD08	#i #j
RAT_CHIRP:		rat_chirp			VOL100                  PIT00   RAD08	#i #j
RAT_ATTACK:		rat_atk				VOL100                  PIT00   RAD08	#i #j
RAT_DEATH:		rat_die				VOL100                  PIT00   RAD08	#i #j
THUNDER:		thunder				VOL100                  PIT00   RAD08	
EXPLOSION_TNT:		explode				VOL100                  PIT00   RAD08	#e #h
GORILLA_GRUNT:		gorl_grnt			VOL100                  PIT00   RAD08	#e #f #h #i #j
GORILLA_GRUNTS:		gr_gr1 gr_gr2 gr_gr3 gr_gr4	VOL100                  PIT00   RAD08	#e #f #h #i #j
CROC_DEATH:		croc_die			VOL100                  PIT00   RAD08	#e #f #h #i #j #k #l
DAMOCLES_SWORD:		damocles			VOL100                  PIT00   RAD08	#e
EXPLOSION:		explos_fx			VOL100                  PIT00   RAD08	#n
TR1_SOUND_105:		atlan_expld			VOL100                  PIT00   RAD08	#g
TR1_SOUND_106:		explode				VOL100                  PIT00   RAD08	#g
TR1_SOUND_107:		l_rumb				VOL100        L         PIT-40  RAD08	#p
MENU_ROTATE:		m_rotat				VOL100                  PIT00   RAD08	#g #t
MENU_CHOOSE:		m_select			VOL100                  PIT00   RAD08	
MENU_GAMEBOY:		m_controls			VOL100                  PIT00   RAD08	#g #t
MENU_SPININ:		m_spinin			VOL100                  PIT00   RAD08	#g #t
MENU_SPINOUT:		m_spinout			VOL100                  PIT00   RAD08	#g #t
MENU_COMPASS:		m_compass			VOL100                  PIT00   RAD08	#g
MENU_GUNS:		m_guns				VOL100                  PIT00   RAD08	#g
MENU_PASSPORT:		m_passport			VOL100                  PIT00   RAD08	#g #t
MENU_MEDI:		medi_fix			VOL100                  PIT00   RAD08	#g
EGYPT_BLOCK:		block_fx			VOL100                  PIT00   RAD08	#h #k 
SAND:			sand_fx				VOL100     N R L        PIT00   RAD08	#k
EGYPT_SLIDE:		slide_fx			VOL100                  PIT00   RAD08	#k #l #o
ATLANTEAN_FEET:		atlan_sneak1 atlan_sneak2	VOL100   V              PIT00   RAD08	#g
ATLANTEAN_ATTACK:	atlan_atk			VOL100                  PIT00   RAD08	#k #l #m #o #p
ATLANTEAN_JUMP_ATTACK:	atlan_jatk			VOL100                  PIT00   RAD08	#k #l #m #o #p
ATLANTEAN_NEEDLE:	atlan_needle			VOL100                          RAD08	#j #m #o #p
ATLANTEAN_BALL:		atlan_ball			VOL100                          RAD08	#j #m #o #p
ATLANTEAN_WINGS:	atlan_wing			VOL100                  PIT00   RAD08	#m #o #p
ATLANTEAN_WING_FEET:	at_ft1 at_ft2 at_ft3 at_ft4	VOL100                          RAD08	#k #l #m #o #p
SLAMDOOR_CLOSE:		slam_close			VOL100                  PIT00   RAD08	#h #j #m #o #p
SLAMDOOR_OPEN:		slam_open			VOL100                  PIT00   RAD08	#e #h #j #m #o #p
SKATEBOARD_MOVE:	skate_move			VOL100                  PIT00   RAD08	#n
SKATEBOARD_STOP:	skate_stop			VOL100                  PIT00   RAD08	#n
SKATEBOARD_SHOOT:	skate_shoot			VOL100                  PIT00   RAD08	#n
SKATEBOARD_HIT:		skate_hit			VOL100                  PIT00   RAD08	#n
SKATEBOARD_START:	skate_start			VOL100                  PIT00   RAD08	#n
SKATEBOARD_DEATH:	skate_die			VOL100                  PIT00   RAD08	#n
SKATEBOARD_HIT_GROUND:	skate_ground			VOL100                  PIT00   RAD08	#n
TORSO_HIT_GROUND:	torso_ground			VOL100                  PIT00   RAD08	#p
TORSO_ATTACK1:		torso_atk1			VOL100                  PIT00   RAD08	#p
TORSO_ATTACK2:		torso_atk2			VOL100                  PIT00   RAD08	#p
TORSO_DEATH:		torso_die			VOL100                  PIT00   RAD08	#p
TORSO_ARM_SWING:	torso_arm			VOL100                  PIT00   RAD08	#p
TORSO_MOVE:		torso_move			VOL100                  PIT00   RAD08	#p
TORSO_HIT:		torso_hit			VOL100                  PIT00   RAD08	#p	
CENTAUR_FEET:		ct_ft1 ct_ft2 ct_ft3 ct_ft4	VOL100                          RAD08	#j #m #o #p
CENTAUR_ROAR:		cent_roar			VOL100                          RAD08	#j #m #o #p	
LARA_SPIKE_DEATH:	lar_spks			VOL100                  PIT00   RAD08	#d #f #h #i #j #k #n #o #p
LARA_DEATH3:		lar_die3			VOL100                  PIT00   RAD08	#g
ROLLING_BALL:		l_rumb				VOL100                  PIT00   RAD08	#d #e #f #j #k #n #o #p
LAVA_LOOP:		l_lava				VOL100        L         PIT00   RAD08   #n #o #p
LAVA_FOUNTAIN:		lava_fountain			VOL100        L         PIT00   RAD08   #n #o #p
FIRE:			l_fire				VOL100        L         PIT00   RAD08	#h #n #o #p
DARTS:			dart				VOL100   P V		PIT00   RAD08	#a #b #d #j #o #p
METAL_DOOR_CLOSE:	metald_close			VOL100                  PIT00   RAD08	#e #f #h
METAL_DOOR_OPEN:	metald_open			VOL100                  PIT00   RAD08	#e #f #h
ALTAR_LOOP:		l_altar				VOL100        L         PIT00   RAD08	#o #p
LOW_HUM:		powerup_fx			VOL100        L         PIT00   RAD08	#o #p
COWBOY_DEATH:		cowboy_die			VOL100                  PIT00   RAD08	#n
BLACK_GOON_DEATH:	black_die			VOL100                  PIT00   RAD08	#n
LARSON_DEATH:		lars_die			VOL100                  PIT00   RAD08	#m
PIERRE_DEATH:		pierre_die			VOL100                  PIT00   RAD08	#j
NATLA_DEATH:		natla_die			VOL100                  PIT00   RAD08	#p
TRAPDOOR_OPEN:		trapd_op			VOL100                  PIT00   RAD08	#b #k #l #o #p
TRAPDOOR_CLOSE:		trapd_cl			VOL100                  PIT00   RAD08	#b #k #l #o #p
ATLANTEAN_EGG:		atlan_egg			VOL100                  PIT00   RAD08	#o #p
ATLANTEAN_EGG_HATCH:	atlan_hatch			VOL100                  PIT00   RAD08	#o #p
DRILL_ENGINE_START:	drill_start			VOL100                  PIT00   RAD08	#n
DRILL_ENGINE_LOOP:	drill				VOL100                  PIT00   RAD08	#n
CONVEYOR_BELT:		l_conveyor			VOL100        L         PIT00   RAD08	#n
HUT_LOWERED:		hut_lower			VOL100                  PIT00   RAD08	#n
HUT_HIT_GROUND:		hut_ground			VOL100                  PIT00   RAD08	#n
TNT:			atlan_expld			VOL100                  PIT00   RAD08	#n	
ATLANTEAN_DEATH:	atlan_die			VOL100  		PIT00	RAD08	#m #o #p
BRIDGE:			chain_fx			VOL100                  PIT00   RAD08	#j
SECRET:			secret				VOL100                  PIT00   RAD08	
TR1_SOUND_174:		
TR1_SOUND_175:		
TR1_SOUND_176:		
TR1_SOUND_177:          
TR1_SOUND_178:          
TR1_SOUND_179:          
TR1_SOUND_180:          
TR1_SOUND_181:          
TR1_SOUND_182:         
TR1_SOUND_183:          thunder				VOL100                  PIT00   RAD08	#e #p	
TR1_SOUND_184:          
TR1_SOUND_185:          
TR1_SOUND_186:          
TR1_SOUND_187:          
TR1_SOUND_188:          
TR1_SOUND_189:          
TR1_SOUND_190:          
TR1_SOUND_191:          
TR1_SOUND_192:          
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TR1_SOUND_194:          
TR1_SOUND_195:          
TR1_SOUND_196:          
TR1_SOUND_197:          
TR1_SOUND_198:          
TR1_SOUND_199:          
TR1_SOUND_200:          
TR1_SOUND_201:          
TR1_SOUND_202:          
TR1_SOUND_203:          
TR1_SOUND_204:          
TR1_SOUND_205:          
TR1_SOUND_206:          
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TR1_SOUND_209:          
TR1_SOUND_210:          
TR1_SOUND_211:          
TR1_SOUND_212:          
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TR1_SOUND_214:          
TR1_SOUND_215:          
TR1_SOUND_216:          
TR1_SOUND_217:          
TR1_SOUND_218:          
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TR1_SOUND_220:          
TR1_SOUND_221:          
TR1_SOUND_222:          
TR1_SOUND_223:          
TR1_SOUND_224:          
TR1_SOUND_225:          
TR1_SOUND_226:          
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TR1_SOUND_232:          
TR1_SOUND_233:          
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TR1_SOUND_264:          
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TR1_SOUND_297:          
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TR1_SOUND_367:          
TR1_SOUND_368:          
TR1_SOUND_369:          
